Friday, 18 November 2011
Autocad 2011 Tutorial
AutoCAD 2011 - Tutorial 06
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Sunday, 9 October 2011
Autocad 2011
What Is An Autocad DXF File? And Is It Useful?
DXF, or Drawing Interchange Format as it known as, is a CAD data file format. It may also be referred to as a Drawing Exchange Format as it does exactly this.
Originally created by Autodesk, the makers of Autocad, the DXF enables data exchange between Autocad programs and other similar programs in the industry. Drawing Interchange Format was created in 1982 for the original Autocad and was used to represent Autocads natural format.
Since then, specifications have been made so that other CAD programs can correctly exchange data. Yet as Autodesk has upgraded Autocad, making it more complex and powerful, the DXF has not been as useful in exchanging and conveying data in other programs.
Since then Autocad has moved onto to the DWG (drawing) file, which stores 3 dimensional design data in a number of CAD programs, including Autocad, IntelliCAD and Caddie. It is also useful in CAD applications which support a variety of CAD files.
The DWG drawing file is likely to be the most popular file format for CAD programs you are likely to come across. Like DXF it was created and implemented by Autodesk, thus the file format is always up to date with AutoCAD technology.
Currently Autodesk have a free DWG viewer, known as Autodesk DWG TrueView, which lets you view both DXF and DWG files without program bias. It enables you to see your 3 dimensional drawings just as you would in AutoCAD. To complement this, they have another program that is free, Design Review, which enables you to open DWG files and use the mark up measures of Autodesk software.
Both DXF and DWG files are in use within the design industry. Autodesk not forgetting this, has put great effort in to enable people to cross use these files in CAD programs and display them via the use of Autocad. Autodesks new freeware has enabled many to share with ease, older or different formats, enabling better communication of ideas within the design industry.
If you are interested in computer based training for cad courses such as Autocad 2010 or 2011, visit www.cadcourses.co.uk
About the Author
Marie Coles specialises in autocad.
AutoCAD 2011 - Tutorial 05
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Friday, 5 August 2011
Autocad2011
How to get Autodesk AutoCAD 2011 (almost for free)
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Friday, 10 June 2011
Autocad 2011 Tutorial
Working with the Slate Material Editor in 3DS Max 2011
Working with the Slate Material Editor in 3DS Max 2011
3DS Max 2011 has been around for a while now and one of its new features was the updated interface for the material editor - the Slate. This is a move towards a node-based system; something that a lot of other software (Maya, XSI, Blender, Shake, Fusion, Nuke etc) has been running for a while and a method that is generally considered to be an efficient and intuitive one...but is it?
Well the old material editor in Max had a couple of problems - the need to reset material slots if you went over 24 mats always annoyed me, as did the way you had to click through everything to get to the 'deep' settings on complex materials. One big thing it had in its favour though was familiarity; I had been using it for about 10 years so, despite its quirks, I knew what I was doing with it...and then along came Slate (3d max models).
I have to say that I found it an uphill struggle at first, the very different look and feel to everything was quite off-putting and my first reaction was that it didn't really add anything productive to your workflow. After a day or so of perseverance though I started to see the benefits and haven't looked back since - and what makes it so good? Well as I said I found it a bit tricky to get to grips with at first (and a number of colleagues still can't see the point of moving away from the old system) so I thought I'd go through some of the things I've picked up and some of the key features from my perspective:
Work Area.
That first issue with the old material editor (now called the 'compact material editor') about running out of mat slots is now gone as the working space you have to place your materials on is huge. Using the new available space it is now possible to create hundreds of mats in the same place; although in terms of organisation that might get confusing. To combat the confusion with complex scenes you have the option of creating new workspaces to keep things organised, these just sit at the top as tabs for you to flick between.
Customised Layout.
The layout of the Slate when I first opened it wasn't quite to my liking, but fortunately if you click onto any of the standard windows and drag them around you will see some highlighted positions, drag the selected window to the position you like and drop it there. A feature I really like is the option to add a custom material group which you can drag all of your most commonly used items into, this saves a lot of time as the choice from the standard drop down menus you start with can be a bit bewildering, having a custom set to choose from is far easier.
Everything at a glance.
This addresses my previous comment on dealing with complex materials, the new node based view means you can see straight away what the setup of your material is. No clicking through channel upon channel of mats and sub-mats to find out what's going on, everything is just there to see. Another benefit of this is that if you use the same map in multiple places you can just drag the wire out from it to multiple slots/materials at once - it's basically the same as instancing but is a much neater way of doing it.
Extra goodies.
There are also a few other really useful little things in the Slate; the option to load all scene materials onto the work area at once is handy as are the node/child layout options (the option to re-sort everything vertically can be very useful if things start getting a bit complicated), the navigator window and the search functionality built right into the Material Map Browser window. I really love the way matlibs work now though, you just click on the arrow to the left of the search bar and select 'open material library', select one and it opens above your custom set and you can drag mats onto the work area; when you're done just right-click the lib and close it. You can also open scenes as matlibs by changing the 'Files of type' drop down in the Open window - this is very useful as you can get quick access to previously used mats without having to add them to a custom library 3d max models.
Space Invader.
One thing with the Slate is that it takes up a lot of screen space, it is lovely to use with a dual monitor setup (it does really need an entire screen in my opinion), working on one screen is of course possible but it's a bit cramped and I found myself having to constantly resize and move the window to see what was going on...the title of 'compact' for the old material editor is apt indeed!
Personally I think the Slate is a big improvement over the old material editor and, as my first experience of a node-based system, I have indeed found it to be efficient and intuitive. I would say it is a great addition to Max, hopefully development will continue and new features will be added to improve the workflow of material creation even further 3d max models.
About the Author
For more free 3d models downlaod and 3d models , 3d video tutorials and much more just on all3dmodel.com
AutoCAD 2011 - Tutorial 01
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Saturday, 14 May 2011
Autocad 2011
Purchase AutoCAD LT 2011 cheap
AutoCAD LT 2011 is a powerful software used by design professionals for drafting and detailing. It can be used to document ideas with precise, detailed drawings starting with basic shapes (such as lines, circles or arcs) and combining them to create more complex designs.
Buy AutoCAD LT 2011 cheap
When drawing, the software helps to snap created objects relative to the position of existing objects. Also new objects can be created from existing ones, using tools such as copy, offset or mirror. Text, dimensions and hatches can be added to complete a drawing, and offer all the necessary information. Similar objects can be organized into layers, so that various properties can be applied to them, such as color or line type.
The ideas and drawings can be easily shared with other people, thanks to a variety of drawing and output file formats. The software uses the DWG format (one of the most widely used formats for design files) that allow for easy sharing with other users and is compatible with other Autodesk software. Other exporting formats include PDF, DWF or DGN.
The user interface can be organized to match the preferences of a user by rearranging ribbon tabs and panels and the templates allow to have the same layers, indentation styles and everything else needed, when creating a new document. The tooltips are really helpful, and they display a summary of the command.
Many of the new features added to AutoCAD LT 2011 will help the user improve control over drawings appearance and save time during everyday drafting tasks. Now objects and layers can be made transparent, thus enabling to see through them. Also the visibility of an object can be controlled independently of it's layer.
New functionality has also been added to objects control. One can now quickly select similar objects, or create new ones based on the properties of an existing object. Blocks allow to efficiently re-use content, and the dynamic properties make them even more flexible and powerful. Block attributes can also be easily managed, either one at a time (with the enhanced attributes editor) or for an entire drawing (with the synchronized attributes tool).
Annotations can now be created and edited faster and with more flexibility, using text, dimensions, multi-leaders and table tools. Scaling an annotation will help to automatically calculate the sizes of text, dimensions, blocks or pattern hatches. It also allows to show the same annotation object at multiple scales, without unneeded objects.
The fields can help creating intelligent text that references object or drawing information and automatically updates when the information is changed. The quick dimensions tool allows to quickly add dimensions to multiple objects with just one command. Grip editing can be used to move, stretch, rotate, scale and mirror objects, or to adjust parameters for dynamic blocks, change the properties of a hatch object and add or remove vertices from polylines. The align command will allow to match the scale, rotation and location of two objects.
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About the Author
First look at AutoCAD 2011: Modeling with 3D Surfaces
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Wednesday, 16 February 2011
Auto Cad 2011
From where to download AutoCAD for Mac?
One of my friends needs Auto CAD 2009. He's using Mac OS. I downloaded Auto CAD, but it is 2011 version. he's not satisfied with it. where can i download 2009 version or Mac?
Thanks in advance
Download free eDrawings Viewer software for the Mac to view, print, and review all types of eDrawings files. In addition, eDrawings Viewer allows convenient viewing of supported AutoCAD® DWG and DXF files and native SolidWorks® parts, assemblies, and drawings. The eDrawings Viewer is intended primarily for people who do not use CAD software and thus do not need to publish eDrawings files themselves. Innovative built-in interpretation tools include 3D Pointer, Virtual Folding, Point-and-click Animation, and Hyperlinking.
System Requirements:
-Mac OS X 10.4 and above.
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http://www.edrawingsviewer.com/MAC_Viewer.html
Auto Cad 2011 Tutorial-Adicion (spanish)
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