
Being creative necessary for Animation?
hello, i am currently a 4th year engineering student in canada. But i have realized this is not what i want to do all my life. I will use my engineering degree to earn money, but eventually i wanna get into animation and hopefully work for pixar!
Now my real concern is that I am not very creative.. like i suck at drawing and i don't think i can create a new cool looking character by myself. do you think i can still get into animation and make money?! can I use other artists work (legally) and animate it. I am creative in making stories and jokes but again no good at drawing!
please help me.. i want to do 3D Animation!
ps. btw, i have very little knowledge about animation softwares.. i know photoshop very well, and now starting to play around with Adobe flash cs 3
I'm just going to throw things out in point form as they occur to me:
-You do not need to be necessarily creative. It can help to see sequences in your mind if you are planning your own scene, but isn't really needed for a bigger production (as you'll have storyboard/layout/character artists taking care of the rest of the pipeline for you).
- Observe movement around you to get a feel for what mechanics are involved with any movement (how the hips rotate when walking, how the shoulders move oppositely to balance, etc)
- Also pay attention to cartoons and acting. Exaggeration is one of the key principals to selling an animation (figuratively)
- You can use other people's assets, within certain restrictions. Obviously you can't grab a character from a game and use it to make money, but for just practicing and throwing together a reel you might as well.
- Do NOT buy from Turbosquid. Those models are often of horrible quality, and completely overpriced. If you are in need of characters and assets, programs usually tend to come with completed examples. There are also good quality characters available for free once you have settled on a software package.
- Do not pick up zBrush. This is not an animation package. You'll probably either want to stick with Autodesk Maya or Autodesk Softimage (my favorite). In a few days Autodesk will be releasing Softimage Modtool 7.5 for free. This is a very powerful program that will have all the animation tools you'll need, as well as some free character rigs. There's a watermark on any renders, but it's a fair trade given that you'd be essentially using a $3000 program for free.
- Still brush up on your 2d/traditional art skills. Pixar actually looks for 2d animators more than they do 3d artists - they use proprietary software so any employee needs to be trained anyway. But if you can animate in 2d, they know you can do the same in 3d since the core skills and principals translate over.
- There's no difference in animation skills either side of the border. Graduates from Sheridan (Animation School in Ontario) have worked for Pixar.
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